![]() Saw this thread and didn't know how to reply at first, but while I was playing some SC4 it hit me. Listen to Michael he's right theese 4 points will make your city beautifull,also don't go skyscraper sea,unless you can control it and make it nice(My suggestion is that the CBD should have a mix of skyscrapers,smaller shops,some parks but mostly skyscrapers.)Anyways there are some nice maxis buildings, which you can use but of course High qualtiy BATs take the cake.Another thing is learn how to use RHW+Other NAM options effectively,It'll make your city much better,because if you have less congestion,your city is already better(You know congestion can make buildings abandoned which is very ugly)Well this is all i want to say,But if you need further help feel free to PM me These 4 points are my basis for city building, but every one has their own style. Every main park in each city should be different. Make custom parks using a set like Paeng's Park.Plenty, plenty of really good looking buildings, ![]() High quality BATs, in fact, I have a Maxis blocker mod, so there are 0 maxis growable in my city, and also, I don't use the default buildings for school, fire, etc.I could be on this for hours, but I hope those little advices could be useful to begin.Īs gviper said, beauty is purely subjective, but the main way I build my cities, which I consider to be beautiful, are: Navigate the STEX thorougly and learn to work with overloaded menus. What is more, you can even mod the game to make trees to grow on the sidewalks, or to change the sidewalks textures. By the way, you can trick the game once again plopping custom parks and flora, all of which is downloadable in this site.You can safely plop any commercial and non-functional landmark, but residential buildings deprecate almost instantaneously, and industrial ones can't manage traffic, so it's recomendable to avoid plopping it. To get some of the nicer buildings, you will need to trick the game: most of the high-rise office buildings that you see on CJs do not grow, even if you have installed it, but are landmarks.If you want a more european look, keep the mid-rises at the centre and use high-rises only in the high-wealth neigbourhoods (as in London, Paris, Madrid or Rome) if you prefer an american feel, redevelop the entire centre with high rises and sorround it with high-rise residentials (adecuately spaced) and acres and acres of suburbs in the periphery. As a consequence of the aforementioned, armonize the scales: start with low rises all around, and increase density in the centre while extending the suburbs, making population enough to sustain the high office buildings at the CBD. ![]() Envolve industrial zones with poor residential ones, and put high wealth residentials and commercials in a line dragged from the centre to the opposite extreme of the industrial lines, maybe even partially isolating the sector with parks (which are the perfect places to insert american-styled universities or stadiums). As a mantra, repeat after me: airports should be on the oustkirts of the cities. The Hoyt's Sector Model, not being perfect, is widely accepted as a fair approximation:ĭrag rail lines grouped into concrete directions (northbound, southbound, etc.) and zone industrial around it (or use causeways as railroads, as in Chicago).
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